We are an independent studio based in Colombia with over 13 years of experience working with different sized companies; from multinational enterprises and governmental entities to startups in different industries, such as: energy, education, construction, telco, cultural appropriation and more.
We are an independent studio based in Colombia with over 13 years of experience working with different sized companies; from multinational enterprises and governmental entities to startups in different industries, such as: energy, education, construction, telco, cultural appropriation and more.
Through entertainment we managed to optimize administrative processes, create environments for innovation and generate added value for their employees and customers.
Blazing Soft has qualified professionals to tackle challenges in diverse areas of development, art and design:
September, 2024
We kicked off August with our seventh Meet & Greet, held on Friday the 2nd, where we explored some of the artificial intelligence tools that are revolutionizing the video game development and digital content industry. During this meeting, we analyzed both the advantages and the challenges posed by integrating artificial intelligence into the creative processes […]
August, 2024
From August 9th to 11th, the first edition of the Woman Game Jam took place in the city of Barranquilla, held in person. This event spanned the entire weekend at the Blazing Soft facilities. As official sponsors and the event’s official venue, we supported the WGJ’s goal of encouraging women and members of the LGBTQ+ […]
August, 2024
The Meet & Greets are sessions for leisure, gaming, and learning with various video game developers from the Caribbean Coast. These sessions are designed for anyone interested in learning or enhancing development processes within the video game industry from different perspectives, as well as for those who want to meet and connect with others who […]
At Blazing Soft, we participated in TechCaribe Expo 2024, where we showcased some of our developments in gamification, artificial intelligence, extended realities, and video games. Among the notable moments and experiences at our stand were: Extended realities were a dynamic part of the day; from children to seniors, everyone had the chance to experience our […]